// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NILIGHT_H #define NILIGHT_H #include "NiDynamicEffect.h" #include "NiColor.h" class NIMAIN_ENTRY NiLight : public NiDynamicEffect { NiDeclareRTTI; NiDeclareAbstractClone(NiLight); NiDeclareAbstractStream; NiDeclareViewerStrings; public: // construction and destruction NiLight(); virtual ~NiLight(); // attributes void SetDimmer(float fDimmer); float GetDimmer() const; // Only global "color" may be set in base class void SetAmbientColor(const NiColor& kColor); const NiColor& GetAmbientColor() const; void SetDiffuseColor(const NiColor& kColor); const NiColor& GetDiffuseColor() const; void SetSpecularColor(const NiColor& kColor); const NiColor& GetSpecularColor() const; // *** begin Emergent internal use only *** #if defined(WIN32) || defined(_XENON) void* GetRendererData() const; void SetRendererData(void* pvRendererData); #endif // defined(WIN32) || defined(_XENON) // *** end Emergent internal use only *** protected: float m_fDimmer; NiColor m_kAmb; NiColor m_kDiff; NiColor m_kSpec; #if defined(WIN32) || defined(_XENON) void* m_pvRendererData; #endif // defined(WIN32) || defined(_XENON) }; typedef NiPointer NiLightPtr; #include "NiLight.inl" #endif