// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiLogicalANDCompositeValidator.h" NiImplementRTTI(NiLogicalANDCompositeValidator, NiCompositeValidator); //--------------------------------------------------------------------------- bool NiLogicalANDCompositeValidator::ValidateClick( NiRenderClick* pkRenderClick, unsigned int uiFrameID) { // Iterate over validator list, returning false if any validator fails. NiTListIterator kIter = m_kValidators.GetHeadPos(); while (kIter) { NiRenderClickValidator* pkValidator = m_kValidators.GetNext(kIter); if (!pkValidator->ValidateClick(pkRenderClick, uiFrameID)) { return false; } } return true; } //---------------------------------------------------------------------------