// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIAL_H #define NIMATERIAL_H #include "NiFixedString.h" #include "NiRefObject.h" #include "NiRTTI.h" #include "NiShaderDeclaration.h" #include "NiSmartPointer.h" #include "NiTFixedStringMap.h" #include "NiSmartPointer.h" class NiDynamicEffectState; class NiGeometry; class NiMaterialInstance; class NiPropertyState; class NiShader; class NiSkinInstance; NiSmartPointer(NiMaterial); typedef NiTMapIterator NiMaterialIterator; class NIMAIN_ENTRY NiMaterial : public NiRefObject { NiDeclareRootRTTI(NiMaterial); public: virtual ~NiMaterial(); const NiFixedString& GetName() const; virtual bool IsShaderCurrent(NiShader* pkShader, const NiGeometry* pkGeometry, const NiSkinInstance* pkSkin, const NiPropertyState* pkState, const NiDynamicEffectState* pkEffects, unsigned int uiMaterialExtraData) = 0; virtual NiShader* GetCurrentShader(const NiGeometry* pkGeometry, const NiSkinInstance* pkSkin, const NiPropertyState* pkState, const NiDynamicEffectState* pkEffects, unsigned int uiMaterialExtraData) = 0; enum { VS_INPUTS_MAX_NUM = 16, VS_INPUTS_USE_GEOMETRY = 0xFFFFFFFE, VS_INPUTS_TERMINATE_ARRAY = 0xFFFFFFFF }; virtual bool GetVertexInputSemantics(NiGeometry* pkGeometry, unsigned int uiMaterialExtraData, NiShaderDeclaration::ShaderRegisterEntry* pakSemantics) = 0; virtual void UnloadShaders() = 0; virtual void SetWorkingDirectory(const char* pcWorkingDir); static NiMaterial* GetMaterial(const NiFixedString& kName); static unsigned int GetMaterialCount(); // *** begin Emergent internal use only *** static void _SDMInit(); static void _SDMShutdown(); static void UnloadShadersForAllMaterials(); static void SetWorkingDirectoryForAllMaterials(const char* pcWorkingDir); static void SetDefaultWorkingDirectory(const char* pcWorkingDir); static const char* GetDefaultWorkingDirectory(); static NiMaterialIterator GetFirstMaterialIter(); static NiMaterial* GetNextMaterial(NiMaterialIterator& kIter); // *** end Emergent internal use only *** protected: NiMaterial(const NiFixedString& kName); NiFixedString m_kMaterialName; static NiTFixedStringMap* ms_pkMaterials; static char ms_acDefaultWorkingDirectory[NI_MAX_PATH]; }; #include "NiMaterial.inl" #endif // NIMATERIAL_H