// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiFixedString& NiMaterial::GetName() const { return m_kMaterialName; } //--------------------------------------------------------------------------- inline NiMaterial* NiMaterial::GetMaterial(const NiFixedString& kName) { NIASSERT(ms_pkMaterials); if (kName.GetLength() == 0) return NULL; NiMaterial* pkMaterial = 0; ms_pkMaterials->GetAt(kName, pkMaterial); return pkMaterial; } //--------------------------------------------------------------------------- inline unsigned int NiMaterial::GetMaterialCount() { NIASSERT(ms_pkMaterials); return ms_pkMaterials->GetCount(); } //---------------------------------------------------------------------------