// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIALNODELIBRARY_H #define NIMATERIALNODELIBRARY_H #include "NiMaterialNode.h" class NIMAIN_ENTRY NiMaterialNodeLibrary : public NiRefObject { public: NiMaterialNodeLibrary(unsigned short usVersion); unsigned short GetVersion() const; unsigned int GetNodeCount() const; NiMaterialNode* GetAttachableNodeByName(const NiFixedString& kName, bool bClone = true); NiMaterialNode* GetNode(unsigned int uiNode); void AddNode(NiMaterialNode* pkFrag); protected: NiTObjectArray m_kNodes; unsigned short m_usVersion; }; typedef NiPointer NiMaterialNodeLibraryPtr; #endif //#ifndef NIMATERIALNODELIBRARY_H