// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIALNODELIBRARYREADER_H #define NIMATERIALNODELIBRARYREADER_H #include "NiRefObject.h" #include "NiMaterialNodeLibrary.h" class NIMAIN_ENTRY NiMaterialNodeLibraryReader : public NiRefObject { public: virtual NiMaterialNodeLibrary* Load(const char* pcFilename) = 0; }; typedef NiPointer NiMaterialNodeLibraryReaderPtr; #endif //#ifndef NIMATERIALNODELIBRARYREADER_H