// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIALSWAPPROCESSOR_H #define NIMATERIALSWAPPROCESSOR_H #include "NiRenderListProcessor.h" #include "NiMaterialInstance.h" class NIMAIN_ENTRY NiMaterialSwapProcessor : public NiRenderListProcessor { NiDeclareRTTI; public: NiMaterialSwapProcessor(NiMaterial* pkMaterial = NULL, unsigned int uiMaterialExtraData = NiMaterialInstance::DEFAULT_EXTRA_DATA); // Pre-processing function called before any objects are rendered. virtual void PreRenderProcessList(const NiVisibleArray* pkInput, NiVisibleArray& kOutput, void* pvExtraData); // Functions for accessing the NiMaterial to apply. void SetMaterial(NiMaterial* pkMaterial, unsigned int uiMaterialExtraData); NiMaterial* GetMaterial() const; unsigned int GetMaterialExtraData() const; protected: // The NiMaterial to apply to objects when rendering. NiMaterialPtr m_spMaterial; // Extra data for the material. unsigned int m_uiMaterialExtraData; }; NiSmartPointer(NiMaterialSwapProcessor); #include "NiMaterialSwapProcessor.inl" #endif // #ifndef NIMATERIALSWAPPROCESSOR_H