// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #include "NiMainPCH.h" #include "NiMetricsLayer.h" // Start array at zero so that it won't be initialized until after NiInit(). NiTObjectArray NiMetricsLayer::ms_kOutputs(0, 5); NiFastCriticalSection NiMetricsLayer::ms_kMutex; //--------------------------------------------------------------------------- void NiMetricsLayer::_SDMInit() { } //--------------------------------------------------------------------------- void NiMetricsLayer::_SDMShutdown() { // This shouldn't be necessary, but we'll do it just to be safe. ms_kMutex.Lock(); for (unsigned int i = 0; i < ms_kOutputs.GetSize(); i++) { ms_kOutputs.SetAt(i, NULL); } // Clean up statically declared NiTObjectArray so that allocated // memory can be destroyed before NiShutdown() ms_kOutputs.SetSize(0); ms_kMutex.Unlock(); } //---------------------------------------------------------------------------