// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMETRICSOUTPUTMODULE_H #define NIMETRICSOUTPUTMODULE_H #include "NiRefObject.h" #include "NiSmartPointer.h" // Forward declared to avoid circular reference. // Derived classes will need to include "NiMetricsTimer.h". class NiMetricsTimer; // Abstract virtual interface that output modules that the NiMetricsLayer // class uses must derive from. class NIMAIN_ENTRY NiMetricsOutputModule : public NiRefObject { public: virtual void AddValue(const char* pcName, float fValue) = 0; virtual void StartTimer(NiMetricsTimer& kTimer) = 0; virtual void EndTimer(NiMetricsTimer& kTimer) = 0; virtual void AddImmediateEvent(const char* pcName, float fValue) = 0; virtual void Update() = 0; }; NiSmartPointer(NiMetricsOutputModule); #endif //#ifndef NIMETRICSOUTPUTMODULE_H