// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiNode inline functions //--------------------------------------------------------------------------- inline void NiNode::RemoveAllChildren() { m_kChildren.RemoveAll(); } //--------------------------------------------------------------------------- inline void NiNode::CompactChildArray() { m_kChildren.Compact(); m_kChildren.UpdateSize(); } //--------------------------------------------------------------------------- inline unsigned int NiNode::GetArrayCount() const { return m_kChildren.GetSize(); } //--------------------------------------------------------------------------- inline unsigned int NiNode::GetChildCount() const { return m_kChildren.GetEffectiveSize(); } //--------------------------------------------------------------------------- inline NiAVObject* NiNode::GetAt(unsigned int i) const { if (m_kChildren.GetSize() <= i) { return 0; } else { return m_kChildren.GetAt(i); } } //--------------------------------------------------------------------------- inline const NiDynamicEffectList& NiNode::GetEffectList() const { return m_kEffectList; } //---------------------------------------------------------------------------