// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include #include "NiObjectGroup.h" //--------------------------------------------------------------------------- NiObjectGroup::NiObjectGroup(unsigned int uiBytes) { m_uiSize = uiBytes; if (uiBytes) m_pvBuffer = NiAlloc(char,uiBytes); else m_pvBuffer = 0; m_pvFree = m_pvBuffer; m_uiRefCount = 0; } //--------------------------------------------------------------------------- NiObjectGroup::~NiObjectGroup() { NiFree((char*) m_pvBuffer); } //---------------------------------------------------------------------------