// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIOBJECTGROUP_H #define NIOBJECTGROUP_H #include "NiMainLibType.h" #include "NiMemManager.h" #include class NIMAIN_ENTRY NiObjectGroup : public NiMemObject { public: NiObjectGroup(unsigned int uiBytes = 0); ~NiObjectGroup(); void* Allocate(unsigned int uiBytes); void DecRefCount(); void SetSize(unsigned int uiSize); unsigned int GetSize() const; private: unsigned int m_uiSize; void* m_pvBuffer; void* m_pvFree; unsigned int m_uiRefCount; }; #include "NiObjectGroup.inl" #endif // NIOBJECTGROUP_H