// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiPointLight inline functions //--------------------------------------------------------------------------- inline void NiPointLight::SetConstantAttenuation(float fC) { m_fAtten0 = fC; IncRevisionID(); } //--------------------------------------------------------------------------- inline float NiPointLight::GetConstantAttenuation() const { return m_fAtten0; } //--------------------------------------------------------------------------- inline void NiPointLight::SetLinearAttenuation(float fL) { m_fAtten1 = fL; IncRevisionID(); } //--------------------------------------------------------------------------- inline float NiPointLight::GetLinearAttenuation() const { return m_fAtten1; } //--------------------------------------------------------------------------- inline void NiPointLight::SetQuadraticAttenuation(float fQ) { m_fAtten2 = fQ; IncRevisionID(); } //--------------------------------------------------------------------------- inline float NiPointLight::GetQuadraticAttenuation() const { return m_fAtten2; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPointLight::GetWorldLocation() const { return m_kWorld.m_Translate; } //---------------------------------------------------------------------------