// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiRangeLODData inline functions //--------------------------------------------------------------------------- inline void NiRangeLODData::SetCenter(const NiPoint3& kCenter) { m_kCenter = kCenter; } //--------------------------------------------------------------------------- inline const NiPoint3& NiRangeLODData::GetCenter() const { return m_kCenter; } //--------------------------------------------------------------------------- inline const NiPoint3& NiRangeLODData::GetWorldCenter() const { return m_kWorldCenter; } //--------------------------------------------------------------------------- inline unsigned int NiRangeLODData::GetNumRanges() const { return m_uiNumRanges; } //--------------------------------------------------------------------------- inline void NiRangeLODData::GetRange(unsigned int uiIndex, float& fNear, float& fFar) const { NIASSERT(uiIndex < m_uiNumRanges); fNear = m_pkRanges[uiIndex].m_fNear; fFar = m_pkRanges[uiIndex].m_fFar; } //--------------------------------------------------------------------------- inline void NiRangeLODData::SetRange(unsigned int uiIndex, float fNear, float fFar) { if(uiIndex >= m_uiNumRanges) { SetNumRanges(uiIndex + 1); } m_pkRanges[uiIndex].m_fNear = fNear; m_pkRanges[uiIndex].m_fFar = fFar; } //--------------------------------------------------------------------------- inline void NiRangeLODData::GetRangeSqr(unsigned int uiIndex, float& fNearSqr, float& fFarSqr) const { NIASSERT(uiIndex < m_uiNumRanges); fNearSqr = m_pkRanges[uiIndex].m_fWorldNear * m_pkRanges[uiIndex].m_fWorldNear; fFarSqr = m_pkRanges[uiIndex].m_fWorldFar * m_pkRanges[uiIndex].m_fWorldFar; } //---------------------------------------------------------------------------