// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiRenderView.h" NiImplementRootRTTI(NiRenderView); NiFixedString NiRenderView::ms_kDefaultName; //--------------------------------------------------------------------------- const NiVisibleArray& NiRenderView::GetPVGeometry(unsigned int uiFrameID) { // PV Geometry list needs to be recalculated if the cached frame ID is // not the same as the passed-in frame ID, or if the passed-in frame ID // is FORCE_PV_GEOMETRY_UPDATE. Note that this will automatically update // the PV list on the call after the one in which FORCE_PV_GEOMETRY_UPDATE // was passed in, which is intended behavior. if (uiFrameID != m_uiLastFrameID || uiFrameID == FORCE_PV_GEOMETRY_UPDATE) { m_kCachedPVGeometry.RemoveAll(); CalculatePVGeometry(); } m_uiLastFrameID = uiFrameID; return m_kCachedPVGeometry; } //---------------------------------------------------------------------------