// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiScreenTextureRenderClick.h" NiImplementRTTI(NiScreenTextureRenderClick, NiRenderClick); //--------------------------------------------------------------------------- unsigned int NiScreenTextureRenderClick::GetNumObjectsDrawn() const { return m_uiNumObjectsDrawn; } //--------------------------------------------------------------------------- float NiScreenTextureRenderClick::GetCullTime() const { // This render click does not perform any culling, so the cull time is // always zero. return 0.0f; } //--------------------------------------------------------------------------- float NiScreenTextureRenderClick::GetRenderTime() const { return m_fRenderTime; } //--------------------------------------------------------------------------- void NiScreenTextureRenderClick::PerformRendering(unsigned int uiFrameID) { // Get renderer pointer. NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); // Set up the renderer's camera data. Not strictly necessary for the // view transform or frustum, but needed for the viewport. pkRenderer->SetScreenSpaceCameraData(&m_kViewport); // Draw the NiScreenTexture objects. float fBeginTime = NiGetCurrentTimeInSec(); NiTListIterator kIter = m_kScreenTextures.GetHeadPos(); while (kIter) { NiScreenTexture* pkScreenTexture = m_kScreenTextures.GetNext(kIter); NIASSERT(pkScreenTexture); pkScreenTexture->Draw(pkRenderer); } // Update rendering statistics. m_fRenderTime = NiGetCurrentTimeInSec() - fBeginTime; m_uiNumObjectsDrawn = m_kScreenTextures.GetSize(); } //---------------------------------------------------------------------------