// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISCREENTEXTURERENDERCLICK_H #define NISCREENTEXTURERENDERCLICK_H #include "NiRenderClick.h" #include "NiScreenTexture.h" class NIMAIN_ENTRY NiScreenTextureRenderClick : public NiRenderClick { NiDeclareRTTI; public: NiScreenTextureRenderClick(); // Functions for reporting statistics about the most recent frame. virtual unsigned int GetNumObjectsDrawn() const; virtual float GetCullTime() const; virtual float GetRenderTime() const; // Functions for accessing screen textures. void AppendScreenTexture(NiScreenTexture* pkScreenTexture); void PrependScreenTexture(NiScreenTexture* pkScreenTexture); void RemoveScreenTexture(NiScreenTexture* pkScreenTexture); void RemoveAllScreenTextures(); NiTPointerList& GetScreenTextures(); const NiTPointerList& GetScreenTextures() const; protected: // Function for drawing screen textures. virtual void PerformRendering(unsigned int uiFrameID); // List of screen textures. NiTPointerList m_kScreenTextures; // Rendering statistics. unsigned int m_uiNumObjectsDrawn; float m_fRenderTime; }; NiSmartPointer(NiScreenTextureRenderClick); #include "NiScreenTextureRenderClick.inl" #endif // #ifndef NISCREENTEXTURERENDERCLICK_H