// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISHADERDESC_H #define NISHADERDESC_H // These classes and functions are used for DLL-based shader libraries #include "NiShaderRequirementDesc.h" #include "NiShaderAttributeDesc.h" #include "NiTArray.h" #include "NiTPointerList.h" #include "NiTStringMap.h" #include "NiRefObject.h" #include "NiSmartPointer.h" // Description of a shader class NIMAIN_ENTRY NiShaderDesc : public NiShaderRequirementDesc { public: NiShaderDesc(); virtual ~NiShaderDesc(); const unsigned int GetNumberOfImplementations() const; const NiShaderRequirementDesc* GetImplementationDescription( unsigned int uiImplementation) const; // Attribute listings const unsigned int GetNumberOfAttributes() const; const NiShaderAttributeDesc* GetFirstAttribute() const; const NiShaderAttributeDesc* GetNextAttribute() const; const NiShaderAttributeDesc* GetAttribute(const char* pcName) const; // *** begin Emergent internal use only *** void SetNumberOfImplementations(unsigned int uiCount); void SetImplementationDescription(unsigned int uiImplementation, NiShaderRequirementDesc* pkReqDesc); void AddAttribute(NiShaderAttributeDesc* pkAttribute); void RemoveAttribute(NiShaderAttributeDesc* pkAttribute); void RemoveAttribute(const char* pcName); void RemoveAllAttributes(); // *** end Emergent internal use only *** protected: unsigned int m_uiImplementations; NiTPrimitiveArray m_kImplementationDescs; mutable NiTListIterator m_kAttributePos; NiTPointerList m_kAttributeList; }; typedef NiPointer NiShaderDescPtr; #endif //#ifndef NISHADERDESC_H