// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISHADOWCLICKVALIDATOR_H #define NISHADOWCLICKVALIDATOR_H #include "NiRenderClickValidator.h" #include "NiCamera.h" #include "NiCullingProcess.h" class NIMAIN_ENTRY NiShadowClickValidator : public NiRenderClickValidator { NiDeclareRTTI; public: // Returns whether or not to execute the specified render click for the // specified frame. virtual bool ValidateClick(NiRenderClick* pkRenderClick, unsigned int uiFrameID); void SetCamera(NiCamera* pkCamera); NiCamera* GetCamera() const; void SetCullingProcess(NiCullingProcess* pkCullingProcess); NiCullingProcess* GetCullingProcess() const; protected: NiCameraPtr m_spCamera; NiCullingProcessPtr m_spCullingProcess; NiVisibleArray m_kVisibleSet; }; NiSmartPointer(NiShadowClickValidator); #include "NiShadowClickValidator.inl" #endif // #ifndef NISHADOWCLICKVALIDATOR_H