// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISHADOWCUBEMAP_H #define NISHADOWCUBEMAP_H #include "NiShadowMap.h" class NIMAIN_ENTRY NiShadowCubeMap : public NiShadowMap { NiDeclareRTTI; public: virtual ~NiShadowCubeMap() {}; static const NiFixedString& GetMapName(); const float* GetWorldToShadowMap(unsigned char ucIndex) const; NiRenderedCubeMap* GetCubeMapTexture() const; static unsigned char GetNumRenderClicks(); NiShadowRenderClick* GetRenderClick(unsigned char ucIndex) const; // *** begin Emergent internal use only *** static void _SDMInit(); static void _SDMShutdown(); static bool Initialize(NiShadowCubeMap* pkShadowCubeMap, unsigned int uiSize, NiTexture::FormatPrefs& kPrefs, NiTexturingProperty::ClampMode eClampMode, NiTexturingProperty::FilterMode eFilterMode); static void Destroy(NiShadowCubeMap* pkShadowCubeMap); // *** end Emergent internal use only *** protected: NiShadowRenderClickPtr m_aspRenderClicks[6]; static NiFixedString ms_kMapName; }; #include "NiShadowCubeMap.inl" #endif // #ifndef NISHADOWCUBEMAP_H