// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiShadowCubeMap::_SDMInit() { ms_kMapName = "ShadowCubeMap"; } //--------------------------------------------------------------------------- inline void NiShadowCubeMap::_SDMShutdown() { ms_kMapName = NULL; } //--------------------------------------------------------------------------- inline const NiFixedString& NiShadowCubeMap::GetMapName() { return ms_kMapName; } //--------------------------------------------------------------------------- inline const float* NiShadowCubeMap::GetWorldToShadowMap(unsigned char ucIndex) const { NiShadowRenderClick* pkRenderClick = GetRenderClick(ucIndex); NIASSERT(pkRenderClick); NIASSERT(pkRenderClick->GetRenderViews().GetSize() > 0); NIASSERT(NiIsKindOf(Ni3DRenderView, pkRenderClick->GetRenderViews().GetHead())); Ni3DRenderView* pkShadowView = NiSmartPointerCast(Ni3DRenderView, pkRenderClick->GetRenderViews().GetHead()); NIASSERT(pkShadowView->GetCamera()); return pkShadowView->GetCamera()->GetWorldToCameraMatrix(); } //--------------------------------------------------------------------------- inline NiRenderedCubeMap* NiShadowCubeMap::GetCubeMapTexture() const { return NiSmartPointerCast(NiRenderedCubeMap, m_spTexture); } //--------------------------------------------------------------------------- inline unsigned char NiShadowCubeMap::GetNumRenderClicks() { return 6; } //--------------------------------------------------------------------------- inline NiShadowRenderClick* NiShadowCubeMap::GetRenderClick( unsigned char ucIndex) const { NIASSERT(ucIndex < GetNumRenderClicks()); return m_aspRenderClicks[ucIndex]; } //---------------------------------------------------------------------------