// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITCOLLECTION_H #define NITCOLLECTION_H #include "NiRTLib.h" #include template class NiTMallocInterface { public: static T* Allocate(unsigned int uiNumElements) {return NiAlloc(T, uiNumElements);}; static void Deallocate(T* pArray) {NiFree(pArray);}; }; template class NiTNewInterface { public: static T* Allocate(unsigned int uiNumElements) {return NiNew T[uiNumElements];}; static void Deallocate(T* pArray) {NiDelete [] pArray;}; }; template class NiTExternalNewInterface { public: static T* Allocate(unsigned int uiNumElements) {return NiExternalNew T[uiNumElements];}; static void Deallocate(T* pArray) {NiExternalDelete [] pArray;}; }; #endif // NITCOLLECTION_H