// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITASK_H #define NITASK_H #include "NiObject.h" class NIMAIN_ENTRY NiTask : public NiObject { NiDeclareRTTI; public: NiTask(); virtual ~NiTask(); enum TaskStatus { IDLE = 0, PENDING, RUNNING, COMPLETED, ABORTED }; virtual void DoTask() = 0; virtual bool CanExecute(); void SetStatus(TaskStatus eStatus); TaskStatus GetStatus(); virtual bool Clear(); protected: TaskStatus m_eStatus; }; #include "NiTask.inl" #endif // NITASK_H