// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiAVObject.h" #include "NiNode.h" #include "NiCollisionObject.h" //--------------------------------------------------------------------------- void NiAVObject::UpdateWorldData() { if (m_pkParent) m_kWorld = m_pkParent->m_kWorld * m_kLocal; else m_kWorld = m_kLocal; if (m_spCollisionObject) m_spCollisionObject->UpdateWorldData(); } //---------------------------------------------------------------------------