// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiGeometryGroupManager.h" NiGeometryGroupManager* NiGeometryGroupManager::ms_pkManager = NULL; //--------------------------------------------------------------------------- NiGeometryGroupManager::NiGeometryGroupManager() { ms_pkManager = this; } //--------------------------------------------------------------------------- NiGeometryGroupManager::~NiGeometryGroupManager() { ms_pkManager = 0; } //--------------------------------------------------------------------------- NiGeometryGroup* NiGeometryGroupManager::CreateGroup(RepackingBehavior) { // stub function return NULL; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::DestroyGroup(NiGeometryGroup*) { // stub function return false; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::IsGroupEmpty(NiGeometryGroup*) const { // stub function return true; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::AddObjectToGroup(NiGeometryGroup*, NiGeometryData*, NiSkinInstance*) { // stub function return false; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::RemoveObjectFromGroup(NiGeometryData*, NiSkinInstance*) { // stub function return false; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::AddObjectToGroup(NiGeometryGroup*, NiScreenTexture*) { // stub function return false; } //--------------------------------------------------------------------------- bool NiGeometryGroupManager::RemoveObjectFromGroup(NiScreenTexture*) { // stub function return false; } //---------------------------------------------------------------------------