正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004236522248.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yu"NiMainPCH.h" /Fp"Shipping\NiMain.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiMain.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\Ni2DBuffer.cpp
..\..\NiZBufferProperty.cpp
..\..\NiWireframeProperty.cpp
..\..\NiVSMShadowTechnique.cpp
..\..\NiVSMBlurVertexProgramDescriptor.cpp
..\..\NiVSMBlurPixelProgramDescriptor.cpp
..\..\VSMBlurMaterialNodeLibrary\NiVSMBlurMaterialNodeLibrary.cpp
..\..\NiVSMBlurMaterialDescriptor.cpp
..\..\NiVSMBlurMaterial.cpp
..\..\NiVisibleArray.cpp
..\..\NiViewRenderClick.cpp
..\..\NiViewerStrings.cpp
..\..\NiVertWeightsExtraData.cpp
..\..\NiVertexColorProperty.cpp
..\..\NiVectorExtraData.cpp
..\NiTriStripsData_Win32.cpp
..\..\NiTriStripsData.cpp
..\..\NiTriStrips.cpp
..\..\NiTriShapeDynamicData.cpp
..\NiTriShapeData_Win32.cpp
..\..\NiTriShapeData.cpp
..\..\NiTriShape.cpp
..\..\NiTriBasedGeomData.cpp
..\..\NiTriBasedGeom.cpp
..\..\NiTransform.cpp
..\..\NiTimeSyncController.cpp
..\..\NiTimeController.cpp
..\..\NiTGAReader.cpp
..\..\NiTexturingProperty.cpp
..\..\NiTextureTransform.cpp
..\..\NiTextureEffect.cpp
..\..\NiTextureCodec.cpp
..\..\NiTexture.cpp
..\..\NiTaskManager.cpp
..\..\NiTask.cpp
..\..\NiSwitchStringExtraData.cpp
..\..\NiSwitchNode.cpp
..\..\NiStringsExtraData.cpp
..\..\NiStringExtraData.cpp
..\..\NiString.cpp
..\..\NiStream.cpp
..\..\NiStencilProperty.cpp
..\..\NiStandardVertexProgramDescriptor.cpp
..\..\NiStandardPixelProgramDescriptor.cpp
..\..\NiStandardMaterialDescriptor.cpp
..\..\NiStandardMaterial.cpp
..\..\SpotShadowWriteMaterialNodeLibrary\NiSpotShadowWriteMaterialNodeLibrary.cpp
..\..\NiSpotShadowWriteMaterial.cpp
..\..\NiSpotLight.cpp
..\..\NiSpecularProperty.cpp
..\..\NiSourceTexture.cpp
..\..\NiSourceCubeMap.cpp
..\..\NiSortAdjustNode.cpp
..\..\NiSkinPartition.cpp
..\NiSkinInstance_Win32.cpp
..\..\NiSkinInstance.cpp
..\..\NiSkinData.cpp
..\..\NiSingleShaderMaterialLibrary.cpp
..\..\NiSingleShaderMaterial.cpp
..\..\NiShadowTechnique.cpp
..\..\NiShadowRenderClick.cpp
..\..\NiShadowMap.cpp
..\..\NiShadowManager.cpp
..\..\NiShadowGenerator.cpp
..\..\NiShadowCubeMap.cpp
..\..\NiShadowClickValidator.cpp
..\..\NiShadowClickGenerator.cpp
..\..\NiShaderTimeController.cpp
..\..\NiShaderRequirementDesc.cpp
..\..\NiShaderLibraryDesc.cpp
..\..\NiShaderLibrary.cpp
..\..\NiShaderFactory.cpp
..\..\NiShaderError.cpp
..\..\NiShaderDescBase.cpp
..\..\NiShaderDesc.cpp
..\..\NiShaderDeclaration.cpp
..\..\NiShaderConstantMapEntry.cpp
..\..\NiShaderConstantMap.cpp
..\..\NiShaderAttributeDesc.cpp
..\..\NiShader.cpp
..\..\NiShadeProperty.cpp
..\..\NiSGIReader.cpp
..\..\NiScreenTextureRenderClick.cpp
..\..\NiScreenTexture.cpp
..\..\NiScreenLODData.cpp
..\..\NiScreenFillingRenderView.cpp
..\..\NiScreenElementsData.cpp
..\..\NiScreenElements.cpp
..\..\NiSCMExtraData.cpp
..\..\NiRTTI.cpp
..\..\NiRenderView.cpp
..\..\NiRenderTargetGroup.cpp
..\..\NiRenderStep.cpp
..\..\NiRenderListProcessor.cpp
..\..\NiRenderFrame.cpp
..\..\NiRendererSpecificProperty.cpp
..\..\NiRenderer.cpp
..\..\NiRenderedTexture.cpp
..\..\NiRenderedCubeMap.cpp
..\..\NiRenderClickValidator.cpp
..\..\NiRenderClick.cpp
..\..\NiRefObject.cpp
..\..\NiRangeLODData.cpp
..\NiQuaternion_Win32.cpp
..\..\NiQuaternion.cpp
..\..\NiPropertyState.cpp
..\..\NiProperty.cpp
..\NiProcessor.cpp
..\..\PointShadowWriteMaterialNodeLibrary\NiPointShadowWriteMaterialNodeLibrary.cpp
..\..\NiPointShadowWriteMaterial.cpp
..\..\NiPointLight.cpp
..\NiPoint3_Win32.cpp
..\..\NiPoint3.cpp
..\..\NiPoint2.cpp
..\..\NiPlane.cpp
..\..\NiPixelFormat.cpp
..\NiPixelData_Win32.cpp
..\..\NiPixelData.cpp
..\..\NiPersistentSrcTextureRendererData.cpp
..\..\NiParticlesData.cpp
..\..\NiParticles.cpp
..\..\NiParallelUpdateTaskManager.cpp
..\..\NiPalette.cpp
..\..\NiOldScreenSpace.cpp
..\..\NiObjectNET.cpp
..\..\NiObjectGroup.cpp
..\..\NiObject.cpp
..\..\NiNode.cpp
..\..\NiNIFImageReader.cpp
..\..\NiMetricsLayer.cpp
..\NiMatrix3.cpp
..\..\NiMath.cpp
..\..\NiMaterialSwapProcessor.cpp
..\..\NiMaterialResourceProducerNode.cpp
..\..\NiMaterialResourceConsumerNode.cpp
..\..\NiMaterialResourceBinding.cpp
..\..\NiMaterialResource.cpp
..\..\NiMaterialProperty.cpp
..\..\NiMaterialNodeLibrary.cpp
..\..\NiMaterialNode.cpp
..\NiMaterialLibrary_Win32.cpp
..\..\NiMaterialLibrary.cpp
..\..\NiMaterialInstance.cpp
..\..\NiMaterialFragmentNode.cpp
..\..\NiMaterialDescriptor.cpp
..\..\NiMaterialConfigurator.cpp
..\..\NiMaterial.cpp
..\..\NiMainSDM.cpp
..\..\NiMainMetrics.cpp
..\..\NiLogicalANDCompositeValidator.cpp
..\..\NiLODNode.cpp
..\..\NiLODData.cpp
..\..\NiLinesData.cpp
..\..\NiLines.cpp
..\..\NiLight.cpp
..\..\NiIntegersExtraData.cpp
..\..\NiIntegerExtraData.cpp
..\..\NiImageConverter.cpp
..\..\NiGPUProgramDescriptor.cpp
..\..\NiGPUProgramCache.cpp
..\..\NiGPUProgram.cpp
..\..\NiGlobalStringTable.cpp
..\..\NiGlobalConstantEntry.cpp
..\NiGeometryGroupManager.cpp
..\..\NiGeometryData.cpp
..\..\NiGeometry.cpp
..\..\NiFrustumPlanes.cpp
..\..\NiFrustum.cpp
..\..\NiFragmentShaderInstanceDescriptor.cpp
..\..\NiFragmentMaterial.cpp
..\..\NiFogProperty.cpp
..\..\NiFloatsExtraData.cpp
..\..\NiFloatExtraData.cpp
..\..\NiExtraData.cpp
..\..\NiDynamicTexture.cpp
..\..\NiDynamicEffectState.cpp
..\..\NiDynamicEffect.cpp
..\..\NiDrawSceneUtility.cpp
..\..\NiDitherProperty.cpp
..\..\DirectionalShadowWriteMaterialNodeLibrary\NiDirectionalShadowWriteMaterialNodeLibrary.cpp
..\..\NiDirectionalShadowWriteMaterial.cpp
..\..\NiDirectionalLight.cpp
..\..\NiDevImageConverter.cpp
..\..\NiDepthStencilBuffer.cpp
..\..\NiDefaultShadowClickGenerator.cpp
..\..\NiDefaultClickRenderStep.cpp
..\..\NiDefaultAVObjectPalette.cpp
..\..\NiDDSReader.cpp
..\..\NiCullingProcess.cpp
..\..\NiCulledObjectValidator.cpp
..\..\NiCompUtility.cpp
..\..\NiCompositeValidator.cpp
..\..\NiColorExtraData.cpp
..\..\NiColor.cpp
..\..\NiCollisionObject.cpp
..\..\NiCodeBlock.cpp
..\..\NiClickRenderStep.cpp
..\..\NiCamera.cpp
..\..\NiBSPNode.cpp
..\NiBound_Win32.cpp
..\..\NiBound.cpp
..\..\NiBooleanExtraData.cpp
..\..\NiBMPReader.cpp
..\..\NiBinaryExtraData.cpp
..\..\NiBillboardNode.cpp
..\..\NiBackToFrontSortProcessor.cpp
..\..\NiBackToFrontAccumulator.cpp
..\..\NiAVObjectPalette.cpp
..\NiAVObject_Win32.cpp
..\..\NiAVObject.cpp
..\..\NiAmbientLight.cpp
..\..\NiAlphaSortProcessor.cpp
..\..\NiAlphaProperty.cpp
..\..\NiAlphaAccumulator.cpp
..\..\NiAdditionalGeometryData.cpp
..\..\NiAccumulatorProcessor.cpp
..\..\NiAccumulator.cpp
..\..\Ni3DRenderView.cpp
..\..\Ni2DRenderView.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004236522248.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004336522248.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yc"NiMainPCH.h" /Fp"Shipping\NiMain.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiMain.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiMainPCH.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004336522248.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004436522248.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiMain.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiTPointerAllocator.cpp
..\..\StandardMaterialNodeLibrary\NiStandardMaterialNodeLibrary.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00004436522248.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\BAT00005836522248.bat”,其内容为
[
@echo off
if not exist "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Creating SDK directories"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\BAT00005836522248.bat”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00005936522248.rsp”,其内容为
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiMain.lib" .\Shipping\Ni2DBuffer.obj
.\Shipping\Ni2DRenderView.obj
.\Shipping\Ni3DRenderView.obj
.\Shipping\NiAccumulator.obj
.\Shipping\NiAccumulatorProcessor.obj
.\Shipping\NiAdditionalGeometryData.obj
.\Shipping\NiAlphaAccumulator.obj
.\Shipping\NiAlphaProperty.obj
.\Shipping\NiAlphaSortProcessor.obj
.\Shipping\NiAmbientLight.obj
.\Shipping\NiAVObject.obj
.\Shipping\NiAVObject_Win32.obj
.\Shipping\NiAVObjectPalette.obj
.\Shipping\NiBackToFrontAccumulator.obj
.\Shipping\NiBackToFrontSortProcessor.obj
.\Shipping\NiBillboardNode.obj
.\Shipping\NiBinaryExtraData.obj
.\Shipping\NiBMPReader.obj
.\Shipping\NiBooleanExtraData.obj
.\Shipping\NiBound.obj
.\Shipping\NiBound_Win32.obj
.\Shipping\NiBSPNode.obj
.\Shipping\NiCamera.obj
.\Shipping\NiClickRenderStep.obj
.\Shipping\NiCodeBlock.obj
.\Shipping\NiCollisionObject.obj
.\Shipping\NiColor.obj
.\Shipping\NiColorExtraData.obj
.\Shipping\NiCompositeValidator.obj
.\Shipping\NiCompUtility.obj
.\Shipping\NiCulledObjectValidator.obj
.\Shipping\NiCullingProcess.obj
.\Shipping\NiDDSReader.obj
.\Shipping\NiDefaultAVObjectPalette.obj
.\Shipping\NiDefaultClickRenderStep.obj
.\Shipping\NiDefaultShadowClickGenerator.obj
.\Shipping\NiDepthStencilBuffer.obj
.\Shipping\NiDevImageConverter.obj
.\Shipping\NiDirectionalLight.obj
.\Shipping\NiDirectionalShadowWriteMaterial.obj
.\Shipping\NiDirectionalShadowWriteMaterialNodeLibrary.obj
.\Shipping\NiDitherProperty.obj
.\Shipping\NiDrawSceneUtility.obj
.\Shipping\NiDynamicEffect.obj
.\Shipping\NiDynamicEffectState.obj
.\Shipping\NiDynamicTexture.obj
.\Shipping\NiExtraData.obj
.\Shipping\NiFloatExtraData.obj
.\Shipping\NiFloatsExtraData.obj
.\Shipping\NiFogProperty.obj
.\Shipping\NiFragmentMaterial.obj
.\Shipping\NiFragmentShaderInstanceDescriptor.obj
.\Shipping\NiFrustum.obj
.\Shipping\NiFrustumPlanes.obj
.\Shipping\NiGeometry.obj
.\Shipping\NiGeometryData.obj
.\Shipping\NiGeometryGroupManager.obj
.\Shipping\NiGlobalConstantEntry.obj
.\Shipping\NiGlobalStringTable.obj
.\Shipping\NiGPUProgram.obj
.\Shipping\NiGPUProgramCache.obj
.\Shipping\NiGPUProgramDescriptor.obj
.\Shipping\NiImageConverter.obj
.\Shipping\NiIntegerExtraData.obj
.\Shipping\NiIntegersExtraData.obj
.\Shipping\NiLight.obj
.\Shipping\NiLines.obj
.\Shipping\NiLinesData.obj
.\Shipping\NiLODData.obj
.\Shipping\NiLODNode.obj
.\Shipping\NiLogicalANDCompositeValidator.obj
.\Shipping\NiMainMetrics.obj
.\Shipping\NiMainPCH.obj
.\Shipping\NiMainSDM.obj
.\Shipping\NiMaterial.obj
.\Shipping\NiMaterialConfigurator.obj
.\Shipping\NiMaterialDescriptor.obj
.\Shipping\NiMaterialFragmentNode.obj
.\Shipping\NiMaterialInstance.obj
.\Shipping\NiMaterialLibrary.obj
.\Shipping\NiMaterialLibrary_Win32.obj
.\Shipping\NiMaterialNode.obj
.\Shipping\NiMaterialNodeLibrary.obj
.\Shipping\NiMaterialProperty.obj
.\Shipping\NiMaterialResource.obj
.\Shipping\NiMaterialResourceBinding.obj
.\Shipping\NiMaterialResourceConsumerNode.obj
.\Shipping\NiMaterialResourceProducerNode.obj
.\Shipping\NiMaterialSwapProcessor.obj
.\Shipping\NiMath.obj
.\Shipping\NiMatrix3.obj
.\Shipping\NiMetricsLayer.obj
.\Shipping\NiNIFImageReader.obj
.\Shipping\NiNode.obj
.\Shipping\NiObject.obj
.\Shipping\NiObjectGroup.obj
.\Shipping\NiObjectNET.obj
.\Shipping\NiOldScreenSpace.obj
.\Shipping\NiPalette.obj
.\Shipping\NiParallelUpdateTaskManager.obj
.\Shipping\NiParticles.obj
.\Shipping\NiParticlesData.obj
.\Shipping\NiPersistentSrcTextureRendererData.obj
.\Shipping\NiPixelData.obj
.\Shipping\NiPixelData_Win32.obj
.\Shipping\NiPixelFormat.obj
.\Shipping\NiPlane.obj
.\Shipping\NiPoint2.obj
.\Shipping\NiPoint3.obj
.\Shipping\NiPoint3_Win32.obj
.\Shipping\NiPointLight.obj
.\Shipping\NiPointShadowWriteMaterial.obj
.\Shipping\NiPointShadowWriteMaterialNodeLibrary.obj
.\Shipping\NiProcessor.obj
.\Shipping\NiProperty.obj
.\Shipping\NiPropertyState.obj
.\Shipping\NiQuaternion.obj
.\Shipping\NiQuaternion_Win32.obj
.\Shipping\NiRangeLODData.obj
.\Shipping\NiRefObject.obj
.\Shipping\NiRenderClick.obj
.\Shipping\NiRenderClickValidator.obj
.\Shipping\NiRenderedCubeMap.obj
.\Shipping\NiRenderedTexture.obj
.\Shipping\NiRenderer.obj
.\Shipping\NiRendererSpecificProperty.obj
.\Shipping\NiRenderFrame.obj
.\Shipping\NiRenderListProcessor.obj
.\Shipping\NiRenderStep.obj
.\Shipping\NiRenderTargetGroup.obj
.\Shipping\NiRenderView.obj
.\Shipping\NiRTTI.obj
.\Shipping\NiSCMExtraData.obj
.\Shipping\NiScreenElements.obj
.\Shipping\NiScreenElementsData.obj
.\Shipping\NiScreenFillingRenderView.obj
.\Shipping\NiScreenLODData.obj
.\Shipping\NiScreenTexture.obj
.\Shipping\NiScreenTextureRenderClick.obj
.\Shipping\NiSGIReader.obj
.\Shipping\NiShadeProperty.obj
.\Shipping\NiShader.obj
.\Shipping\NiShaderAttributeDesc.obj
.\Shipping\NiShaderConstantMap.obj
.\Shipping\NiShaderConstantMapEntry.obj
.\Shipping\NiShaderDeclaration.obj
.\Shipping\NiShaderDesc.obj
.\Shipping\NiShaderDescBase.obj
.\Shipping\NiShaderError.obj
.\Shipping\NiShaderFactory.obj
.\Shipping\NiShaderLibrary.obj
.\Shipping\NiShaderLibraryDesc.obj
.\Shipping\NiShaderRequirementDesc.obj
.\Shipping\NiShaderTimeController.obj
.\Shipping\NiShadowClickGenerator.obj
.\Shipping\NiShadowClickValidator.obj
.\Shipping\NiShadowCubeMap.obj
.\Shipping\NiShadowGenerator.obj
.\Shipping\NiShadowManager.obj
.\Shipping\NiShadowMap.obj
.\Shipping\NiShadowRenderClick.obj
.\Shipping\NiShadowTechnique.obj
.\Shipping\NiSingleShaderMaterial.obj
.\Shipping\NiSingleShaderMaterialLibrary.obj
.\Shipping\NiSkinData.obj
.\Shipping\NiSkinInstance.obj
.\Shipping\NiSkinInstance_Win32.obj
.\Shipping\NiSkinPartition.obj
.\Shipping\NiSortAdjustNode.obj
.\Shipping\NiSourceCubeMap.obj
.\Shipping\NiSourceTexture.obj
.\Shipping\NiSpecularProperty.obj
.\Shipping\NiSpotLight.obj
.\Shipping\NiSpotShadowWriteMaterial.obj
.\Shipping\NiSpotShadowWriteMaterialNodeLibrary.obj
.\Shipping\NiStandardMaterial.obj
.\Shipping\NiStandardMaterialDescriptor.obj
.\Shipping\NiStandardMaterialNodeLibrary.obj
.\Shipping\NiStandardPixelProgramDescriptor.obj
.\Shipping\NiStandardVertexProgramDescriptor.obj
.\Shipping\NiStencilProperty.obj
.\Shipping\NiStream.obj
.\Shipping\NiString.obj
.\Shipping\NiStringExtraData.obj
.\Shipping\NiStringsExtraData.obj
.\Shipping\NiSwitchNode.obj
.\Shipping\NiSwitchStringExtraData.obj
.\Shipping\NiTask.obj
.\Shipping\NiTaskManager.obj
.\Shipping\NiTexture.obj
.\Shipping\NiTextureCodec.obj
.\Shipping\NiTextureEffect.obj
.\Shipping\NiTextureTransform.obj
.\Shipping\NiTexturingProperty.obj
.\Shipping\NiTGAReader.obj
.\Shipping\NiTimeController.obj
.\Shipping\NiTimeSyncController.obj
.\Shipping\NiTPointerAllocator.obj
.\Shipping\NiTransform.obj
.\Shipping\NiTriBasedGeom.obj
.\Shipping\NiTriBasedGeomData.obj
.\Shipping\NiTriShape.obj
.\Shipping\NiTriShapeData.obj
.\Shipping\NiTriShapeData_Win32.obj
.\Shipping\NiTriShapeDynamicData.obj
.\Shipping\NiTriStrips.obj
.\Shipping\NiTriStripsData.obj
.\Shipping\NiTriStripsData_Win32.obj
.\Shipping\NiVectorExtraData.obj
.\Shipping\NiVertexColorProperty.obj
.\Shipping\NiVertWeightsExtraData.obj
.\Shipping\NiViewerStrings.obj
.\Shipping\NiViewRenderClick.obj
.\Shipping\NiVisibleArray.obj
.\Shipping\NiVSMBlurMaterial.obj
.\Shipping\NiVSMBlurMaterialDescriptor.obj
.\Shipping\NiVSMBlurMaterialNodeLibrary.obj
.\Shipping\NiVSMBlurPixelProgramDescriptor.obj
.\Shipping\NiVSMBlurVertexProgramDescriptor.obj
.\Shipping\NiVSMShadowTechnique.obj
.\Shipping\NiWireframeProperty.obj
.\Shipping\NiZBufferProperty.obj
]
正在创建命令行“lib.exe @e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\RSP00005936522248.rsp /NOLOGO”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\BAT00005A36522248.bat”,其内容为
[
@echo off
..\..\..\CopyToSDK.bat ..\..\StandardMaterialNodeLibrary\*.h
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Copying NiMain headers to SDK"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiMain\Win32\VC90\Shipping\BAT00005A36522248.bat”
|