// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIALHELPERS_H #define NIMATERIALHELPERS_H #include "NiMaterialToolkitLibType.h" #include #include class NIMATERIALTOOLKIT_ENTRY NiMaterialHelpers { public: static bool RegisterMaterials(NiAVObject* pkScene, NiRenderer* pkRenderer); static bool UnRegisterMaterials(NiAVObject* pkScene, NiRenderer* pkRenderer, bool bReplace = false); protected: static void RecursivelyRegisterMaterialsHelper(NiRenderer* pkRenderer, NiAVObject* pkObj, NiTList& kErrList); static void RecursivelyReleaseMaterialsHelper(NiRenderer* pkRenderer, NiAVObject* pkObj, bool bReplace); }; #endif