// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSBOUNDUPDATEMODIFIER_H #define NIPSYSBOUNDUPDATEMODIFIER_H #include "NiPSysModifier.h" #include class NiMeshPSysData; class NIPARTICLE_ENTRY NiPSysBoundUpdateModifier : public NiPSysModifier { NiDeclareRTTI; NiDeclareClone(NiPSysBoundUpdateModifier); NiDeclareStream; NiDeclareViewerStrings; public: enum { AUTO_SKIP_UPDATE = -1 }; NiPSysBoundUpdateModifier(const char* pcName, short sUpdateSkip = AUTO_SKIP_UPDATE); ~NiPSysBoundUpdateModifier(); virtual void Update(float fTime, NiPSysData* pkData); short GetUpdateSkip() const; void SetUpdateSkip(short sUpdateSkip); void ResetUpdateSkipBounds(); // *** begin Emergent internal use only *** virtual void SetSystemPointer(NiParticleSystem* pkTarget); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysBoundUpdateModifier(); void UpdateMeshBounds(float fTime, NiMeshPSysData* pkMeshData); short m_sUpdateSkip; unsigned short m_usUpdateCount; NiBound* m_pkSkipBounds; }; NiSmartPointer(NiPSysBoundUpdateModifier); #include "NiPSysBoundUpdateModifier.inl" #endif // #ifndef NIPSYSBOUNDUPDATEMODIFIER_H