// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline short NiPSysBoundUpdateModifier::GetUpdateSkip() const { return m_sUpdateSkip; } //--------------------------------------------------------------------------- inline void NiPSysBoundUpdateModifier::SetUpdateSkip(short sUpdateSkip) { m_sUpdateSkip = sUpdateSkip; NiDelete[] m_pkSkipBounds; // Always have at least 1 sUpdateSkip = NiMax(sUpdateSkip, 1); m_pkSkipBounds = NiNew NiBound[sUpdateSkip]; // Initialize the bounds for(int iLoop = 0; iLoop < sUpdateSkip; iLoop++) { m_pkSkipBounds[iLoop].SetCenterAndRadius(NiPoint3::ZERO, 0.0f); } } //--------------------------------------------------------------------------- inline void NiPSysBoundUpdateModifier::ResetUpdateSkipBounds() { short sUpdateSkip = NiMax(m_sUpdateSkip, 1); // Initialize the bounds for(int iLoop = 0; iLoop < sUpdateSkip; iLoop++) { m_pkSkipBounds[iLoop].SetCenterAndRadius(NiPoint3::ZERO, 0.0f); } } //---------------------------------------------------------------------------