// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysCollider::GetBounce() const { return m_fBounce; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetBounce(float fBounce) { m_fBounce = fBounce; } //--------------------------------------------------------------------------- inline bool NiPSysCollider::GetSpawnOnCollide() const { return m_bSpawnOnCollide; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetSpawnOnCollide(bool bSpawnOnCollide) { m_bSpawnOnCollide = bSpawnOnCollide; } //--------------------------------------------------------------------------- inline bool NiPSysCollider::GetDieOnCollide() const { return m_bDieOnCollide; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetDieOnCollide(bool bDieOnCollide) { m_bDieOnCollide = bDieOnCollide; } //--------------------------------------------------------------------------- inline NiPSysSpawnModifier* NiPSysCollider::GetSpawnModifier() const { return m_pkSpawnModifier; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetSpawnModifier( NiPSysSpawnModifier* pkSpawnModifier) { m_pkSpawnModifier = pkSpawnModifier; } //--------------------------------------------------------------------------- inline NiPSysColliderManager* NiPSysCollider::GetManager() const { return m_pkManager; } //--------------------------------------------------------------------------- inline NiPSysCollider* NiPSysCollider::GetNext() const { return m_spNext; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetNext(NiPSysCollider* pkNext) { m_spNext = pkNext; } //--------------------------------------------------------------------------- inline void NiPSysCollider::SetManager(NiPSysColliderManager* pkManager) { m_pkManager = pkManager; } //---------------------------------------------------------------------------