// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSCOLLIDERMANAGER_H #define NIPSYSCOLLIDERMANAGER_H #include "NiPSysModifier.h" #include "NiPSysCollider.h" class NIPARTICLE_ENTRY NiPSysColliderManager : public NiPSysModifier { NiDeclareRTTI; NiDeclareClone(NiPSysColliderManager); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysColliderManager(const char* pcName, NiPSysCollider* pkColliders = NULL); virtual void Update(float fTime, NiPSysData* pkData); NiPSysCollider* GetColliders(); void SetColliders(NiPSysCollider* pkColliders); void AddCollider(NiPSysCollider* pkCollider); void RemoveCollider(NiPSysCollider* pkCollider); // *** begin Emergent internal use only *** void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysColliderManager(); NiPSysColliderPtr m_spColliders; }; NiSmartPointer(NiPSysColliderManager); #include "NiPSysColliderManager.inl" #endif // #ifndef NIPSYSCOLLIDERMANAGER_H