// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSRADIALFIELDMODIFIER_H #define NIPSYSRADIALFIELDMODIFIER_H #include "NiPSysFieldModifier.h" #include "NiPoint3.h" class NiAVObject; class NIPARTICLE_ENTRY NiPSysRadialFieldModifier : public NiPSysFieldModifier { NiDeclareRTTI; NiDeclareClone(NiPSysRadialFieldModifier); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysRadialFieldModifier(const char* pcName, NiAVObject* pkFieldObj, float fMagnitude, float fAttenuation, bool bUseMaxDistance, float fMaxDistance, float fRadialType); virtual void Update(float fTime, NiPSysData* pkData); float GetRadialType() const; void SetRadialType(float fRadialType); // *** begin Emergent internal use only *** virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysRadialFieldModifier(); // Optimized Update Functions void UpdateNoAttenuationNoDirNoDist(float fTime, NiPSysData* pkData); float m_fRadialType; }; NiSmartPointer(NiPSysRadialFieldModifier); #include "NiPSysRadialFieldModifier.inl" #endif // #ifndef NIPSYSRADIALFIELDMODIFIER_H