// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysRadialFieldModifier::GetRadialType() const { return m_fRadialType; } //--------------------------------------------------------------------------- inline void NiPSysRadialFieldModifier::SetRadialType(const float fRadialType) { m_fRadialType = fRadialType; // insure the range NIASSERT((m_fRadialType >= 0.0f) && (m_fRadialType <= 1.0f)); m_fRadialType = NiMax(0.0f, m_fRadialType); m_fRadialType = NiMin(1.0f, m_fRadialType); } //---------------------------------------------------------------------------