// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSSPHERICALCOLLIDER_H #define NIPSYSSPHERICALCOLLIDER_H #include "NiPSysCollider.h" #include class NIPARTICLE_ENTRY NiPSysSphericalCollider : public NiPSysCollider { NiDeclareRTTI; NiDeclareClone(NiPSysSphericalCollider); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysSphericalCollider(float fBounce = 1.0f, bool bSpawnOnCollide = false, bool bDieOnCollide = false, NiPSysSpawnModifier* pkSpawnModifier = NULL, NiAVObject* pkColliderObj = NULL, float fRadius = 1.0f); virtual NiPSysCollider* Resolve(float fInitialTime, float& fCollisionTime, NiPSysData* pkData, unsigned short usCurParticle); virtual void Update(float fTime, NiPSysData* pkData, unsigned short usCurParticle); virtual void SetResolveConstants(); NiAVObject* GetColliderObj() const; void SetColliderObj(NiAVObject* pkColliderObj); float GetRadius() const; void SetRadius(float fRadius); // *** begin Emergent internal use only *** void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: NiAVObject* m_pkColliderObj; float m_fRadius; float m_fScaledRadius; float m_fRadiusSq; NiPoint3 m_kPosition; NiTransform m_kLastColliderTransform; NiTransform m_kLastPSysTransform; }; NiSmartPointer(NiPSysSphericalCollider); #include "NiPSysSphericalCollider.inl" #endif // #ifndef NIPSYSSPHERICALCOLLIDER_H