// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiPoint3& NiPSysVortexFieldModifier::GetDirection() const { return m_kDirection; } //--------------------------------------------------------------------------- inline void NiPSysVortexFieldModifier::SetDirection(const NiPoint3& kDirection) { m_kDirection = kDirection; } //--------------------------------------------------------------------------- inline NiPoint3 NiPSysVortexFieldModifier::VortexDirection( NiPoint3& kVortexPos, NiPoint3& kDirection, NiPoint3& kParticle) { NiPoint3 kDiff = kParticle - kVortexPos; float fSegParam = kDirection.Dot(kDiff); kDiff -= fSegParam * kDirection; // Check for Near Zero if (kDiff == NiPoint3::ZERO) return kDiff; return kDirection.UnitCross(kDiff); } //---------------------------------------------------------------------------