// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPARTICLEMETRICS_H #define NIPARTICLEMETRICS_H #include "NiParticleLibType.h" #include #include #define NIMETRICS_PARTICLE_PREFIX NIMETRICS_PREFIX "particle." class NIPARTICLE_ENTRY NiParticleMetrics { public: enum NiMetric { // Number of particles updated in NiParticleSystem::NiUpdate UPDATED_PARTICLES, // Number of particles updated in NiPSysModifier::Update() UPDATED_MODIFIERS, // Number of particles spawned in NiParticleSystem::NiUpdate PARTICLES_SPAWNED, // Number of particles destroyed in NiParticleSystem::NiUpdate PARTICLES_DESTROYED, // Time for each particle update call (in seconds), UPDATE_PSYS_TIME, NUM_METRICS }; const static char ms_acNames[NUM_METRICS][NIMETRICS_NAMELENGTH]; }; #if NIMETRICS #define NIMETRICS_PARTICLE_ADDVALUE(eMetric, fValue) \ NIMETRICS_ADDVALUE(NiParticleMetrics::ms_acNames[ \ NiParticleMetrics::eMetric], fValue); #define NIMETRICS_PARTICLE_SCOPETIMER(eMetric) \ NiMetricsScopePCTimer kMetricsTimer(NiParticleMetrics::ms_acNames[ \ NiParticleMetrics::eMetric]); #else //#if NIMETRICS #define NIMETRICS_PARTICLE_ADDVALUE(eMetric, fValue) #define NIMETRICS_PARTICLE_SCOPETIMER(eMetric) #endif //#if NIMETRICS #endif //#ifndef NIPARTICLEMETRICS_H