// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiLogger::SetOutputToDebugWindow(int iMessageType, bool bOutput) { ms_akMessageOptions[iMessageType].m_bOutputToDebugWindow = bOutput; } //--------------------------------------------------------------------------- inline bool NiLogger::GetOutputToDebugWindow(int iMessageType) { return ms_akMessageOptions[iMessageType].m_bOutputToDebugWindow; } //--------------------------------------------------------------------------- inline void NiLogger::SetPrependTimestamp(int iMessageType, bool bTimestamp) { ms_akMessageOptions[iMessageType].m_bPrependTimestamp = bTimestamp; } //--------------------------------------------------------------------------- inline bool NiLogger::GetPrependTimestamp(int iMessageType) { return ms_akMessageOptions[iMessageType].m_bPrependTimestamp; } //--------------------------------------------------------------------------- inline void NiLogger::SetOutputToLogFile(int iMessageType, int iLogID) { ms_akMessageOptions[iMessageType].m_iLogID = iLogID; } //--------------------------------------------------------------------------- inline int NiLogger::GetOutputToLogFile(int iMessageType) { return ms_akMessageOptions[iMessageType].m_iLogID; } //---------------------------------------------------------------------------