// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NILOGBEHAVIOR_H #define NILOGBEHAVIOR_H #include "NiSystemLibType.h" class NISYSTEM_ENTRY NiLogBehavior { public: static void Set(NiLogBehavior* pkBehavior); static NiLogBehavior* Get(); // override this to change log behavior virtual void Initialize(); virtual ~NiLogBehavior(); private: static NiLogBehavior* ms_pkSingleton; static NiLogBehavior ms_kDefault; }; #endif // #ifndef NILOGBEHAVIOR_H