// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiSystemPCH.h" #include "NiStaticDataManager.h" #include "NiMemManager.h" NiMemManager* NiMemManager::ms_pkMemManager = 0; //--------------------------------------------------------------------------- bool NiMemManager::IsInitialized() { return ms_pkMemManager != 0; } //--------------------------------------------------------------------------- void NiMemManager::_SDMInit() { ms_pkMemManager = NiExternalNew NiMemManager(); ms_pkMemManager->m_pkAllocator = NiStaticDataManager::GetInitOptions()->GetAllocator(); NIASSERT(ms_pkMemManager->m_pkAllocator); ms_pkMemManager->m_pkAllocator->Initialize(); } //--------------------------------------------------------------------------- void NiMemManager::_SDMShutdown() { NIASSERT(ms_pkMemManager->m_pkAllocator); ms_pkMemManager->m_pkAllocator->Shutdown(); NiExternalDelete ms_pkMemManager; ms_pkMemManager = NULL; } //--------------------------------------------------------------------------- bool NiMemManager::VerifyAddress(const void* pvMemory) { NIASSERT(ms_pkMemManager->m_pkAllocator); return ms_pkMemManager->m_pkAllocator->VerifyAddress(pvMemory); } //---------------------------------------------------------------------------