// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void _NiSwap(char* pcA, char* pcB) { NIASSERT(pcA != pcB); char acValue = pcA[0]; pcA[0] = pcB[0]; pcB[0] = acValue; } //--------------------------------------------------------------------------- inline void NiEndian::Swap16(char* pcValue, unsigned int uiCount) { for (unsigned int ui = 0; ui < uiCount; ui++) { _NiSwap(&pcValue[0], &pcValue[1]); pcValue += 2; } } //--------------------------------------------------------------------------- inline void NiEndian::Swap32(char* pcValue, unsigned int uiCount) { for (unsigned int ui = 0; ui < uiCount; ui++) { _NiSwap(&pcValue[0], &pcValue[3]); _NiSwap(&pcValue[1], &pcValue[2]); pcValue += 4; } } //--------------------------------------------------------------------------- inline void NiEndian::Swap64(char* pcValue, unsigned int uiCount) { for (unsigned int ui = 0; ui < uiCount; ui++) { _NiSwap(&pcValue[0], &pcValue[7]); _NiSwap(&pcValue[1], &pcValue[6]); _NiSwap(&pcValue[2], &pcValue[5]); _NiSwap(&pcValue[3], &pcValue[4]); pcValue += 8; } } //---------------------------------------------------------------------------