// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiSystemPCH.h" #include "NiSystemDesc.h" #include //--------------------------------------------------------------------------- NiSystemDesc* NiSystemDesc::ms_pkSystemDesc = NULL; //--------------------------------------------------------------------------- void NiSystemDesc::InitSystemDesc() { NIASSERT(ms_pkSystemDesc == NULL); ms_pkSystemDesc = NiNew NiSystemDesc(); } //--------------------------------------------------------------------------- void NiSystemDesc::ShutdownSystemDesc() { NiDelete ms_pkSystemDesc; ms_pkSystemDesc = NULL; } //--------------------------------------------------------------------------- NiSystemDesc::NiSystemDesc() { SYSTEM_INFO kInfo; GetSystemInfo(&kInfo); m_uiNumLogicalProcessors = kInfo.dwNumberOfProcessors; LARGE_INTEGER ticksPerSec; QueryPerformanceFrequency(&ticksPerSec); m_fPCCyclesPerSecond = (float)ticksPerSec.QuadPart; } //--------------------------------------------------------------------------- NiSystemDesc::NiSystemDesc(const NiSystemDesc&) { NIASSERT(!"This method should never be called"); } //---------------------------------------------------------------------------