// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiBatchCommand.h" //--------------------------------------------------------------------------- // NiEntityCommandInterface overrides. //--------------------------------------------------------------------------- void NiBatchCommand::AddReference() { this->IncRefCount(); } //--------------------------------------------------------------------------- void NiBatchCommand::RemoveReference() { this->DecRefCount(); } //--------------------------------------------------------------------------- NiFixedString NiBatchCommand::GetName() { return m_kName; } //--------------------------------------------------------------------------- void NiBatchCommand::DoCommand(NiEntityErrorInterface* pkErrors, bool bUndoable) { unsigned int uiSize = m_kCommands.GetSize(); for (unsigned int ui = 0; ui < uiSize; ui++) { m_kCommands.GetAt(ui)->DoCommand(pkErrors, bUndoable); } } //--------------------------------------------------------------------------- void NiBatchCommand::UndoCommand(NiEntityErrorInterface* pkErrors) { for (unsigned int ui = m_kCommands.GetSize(); ui > 0; ui--) { m_kCommands.GetAt(ui - 1)->UndoCommand(pkErrors); } } //---------------------------------------------------------------------------