// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBATCHCOMMAND_H #define NIBATCHCOMMAND_H #include #include #include "NiEntityCommandInterface.h" #include class NIENTITY_ENTRY NiBatchCommand : public NiRefObject, public NiEntityCommandInterface { public: NiBatchCommand(const NiFixedString& kName, unsigned int uiCommandArraySize = 0); void SetName(const NiFixedString& kName); // Functions for managing commands. void AddCommand(NiEntityCommandInterface* pkCommand); unsigned int GetCommandCount() const; NiEntityCommandInterface* GetCommandAt(unsigned int uiIndex) const; void RemoveCommand(NiEntityCommandInterface* pkCommand); void RemoveCommandAt(unsigned int uiIndex); void RemoveAllCommands(); private: NiTObjectPtrSet m_kCommands; NiFixedString m_kName; public: // NiEntityCommandInterface overrides. virtual void AddReference(); virtual void RemoveReference(); virtual NiFixedString GetName(); virtual void DoCommand(NiEntityErrorInterface* pkErrors, bool bUndoable); virtual void UndoCommand(NiEntityErrorInterface* pkErrors); }; NiSmartPointer(NiBatchCommand); #include "NiBatchCommand.inl" #endif // NIBATCHCOMMAND_H