// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICHANGEBOOLDATACOMMAND_H #define NICHANGEBOOLDATACOMMAND_H #include "NiChangePropertyCommand.h" class NIENTITY_ENTRY NiChangeBoolDataCommand : public NiChangePropertyCommand { public: NiChangeBoolDataCommand( NiEntityPropertyInterface* pkEntityPropertyInterface, const NiFixedString& kPropertyName, bool bData, unsigned int uiPropertyIndex = 0); private: bool m_bNewData; bool m_bOldData; protected: // NiChangePropertyCommand overrides. virtual NiBool StoreOldData(); virtual NiBool SetNewData(); virtual NiBool SetOldData(); }; NiSmartPointer(NiChangeBoolDataCommand); #endif // NICHANGEBOOLDATACOMMAND_H