// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIENTITYSELECTIONSET_H #define NIENTITYSELECTIONSET_H #include #include "NiEntityInterface.h" class NIENTITY_ENTRY NiEntitySelectionSet : public NiRefObject { public: NiEntitySelectionSet(const NiFixedString& kName, unsigned int uiInitialSize = 0); const NiFixedString& GetName() const; void SetName(const NiFixedString& kName); void AddEntity(NiEntityInterface* pkEntity); unsigned int GetEntityCount() const; NiEntityInterface* GetEntityAt(unsigned int uiIndex) const; void RemoveEntity(NiEntityInterface* pkEntity); void RemoveEntityAt(unsigned int uiIndex); void RemoveAllEntities(); private: NiFixedString m_kName; NiTObjectPtrSet m_kEntities; }; NiSmartPointer(NiEntitySelectionSet); #include "NiEntitySelectionSet.inl" #endif // NIENTITYSELECTIONSET_H