// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiExternalAssetParams.h" //--------------------------------------------------------------------------- NiImplementRootRTTI(NiExternalAssetParams); //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- NiExternalAssetParams::NiExternalAssetParams() { m_kAssetPath = NULL; } //--------------------------------------------------------------------------- NiExternalAssetParams::~NiExternalAssetParams() { } //--------------------------------------------------------------------------- NiBool NiExternalAssetParams::SetAssetPath( const NiFixedString& kAssetPath) { // Ensure that only absolute paths are registered if (!NiPath::IsUniqueAbsolute(kAssetPath)) { return false; } m_kAssetPath = kAssetPath; return true; } //--------------------------------------------------------------------------- NiFixedString NiExternalAssetParams::GetAssetPath() const { return m_kAssetPath; } //---------------------------------------------------------------------------