// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiMakePropertyUniqueCommand.h" //--------------------------------------------------------------------------- void NiMakePropertyUniqueCommand::AddReference() { this->IncRefCount(); } //--------------------------------------------------------------------------- void NiMakePropertyUniqueCommand::RemoveReference() { this->DecRefCount(); } //--------------------------------------------------------------------------- NiFixedString NiMakePropertyUniqueCommand::GetName() { return m_kCommandName; } //--------------------------------------------------------------------------- void NiMakePropertyUniqueCommand::DoCommand(NiEntityErrorInterface* pkErrors, bool bUndoable) { NIVERIFY(m_spEntityPropertyInterface->MakePropertyUnique( m_kPropertyName, m_bMadeUnique)); } //--------------------------------------------------------------------------- void NiMakePropertyUniqueCommand::UndoCommand( NiEntityErrorInterface* pkErrors) { if (m_bMadeUnique) { NIVERIFY(m_spEntityPropertyInterface->ResetProperty( m_kPropertyName)); } } //---------------------------------------------------------------------------