// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiMakePropertyUniqueCommand::NiMakePropertyUniqueCommand( NiEntityPropertyInterface* pkEntityPropertyInterface, const NiFixedString& kPropertyName) : m_spEntityPropertyInterface(pkEntityPropertyInterface), m_kPropertyName(kPropertyName), m_bMadeUnique(false) { NiFixedString kTemp; NIASSERT(m_spEntityPropertyInterface && m_kPropertyName.Exists() && m_spEntityPropertyInterface->GetDisplayName(m_kPropertyName, kTemp)); char acCommandName[1024]; NiSprintf(acCommandName, 1024, "Make \"%s\" property unique on \"%s\" entity", (const char*)m_kPropertyName, (const char*)m_spEntityPropertyInterface->GetName()); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiEntityPropertyInterface* NiMakePropertyUniqueCommand::GetEntityPropertyInterface() const { return m_spEntityPropertyInterface; } //--------------------------------------------------------------------------- inline const NiFixedString& NiMakePropertyUniqueCommand::GetPropertyName() const { return m_kPropertyName; } //---------------------------------------------------------------------------