// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiParamsKFM.h" //--------------------------------------------------------------------------- NiImplementRTTI(NiParamsKFM, NiExternalAssetParams); //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- NiParamsKFM::NiParamsKFM(bool bAccum) { SetAccumulated(bAccum); } //--------------------------------------------------------------------------- NiParamsKFM::~NiParamsKFM() { } //--------------------------------------------------------------------------- void NiParamsKFM::SetAccumulated(bool bAccum) { m_bAccumulated = bAccum; } //--------------------------------------------------------------------------- bool NiParamsKFM::GetAccumulated() { return m_bAccumulated; } //--------------------------------------------------------------------------- NiActorManager* NiParamsKFM::GetActor() { return m_pkActor; } //--------------------------------------------------------------------------- void NiParamsKFM::SetActor(NiActorManager* pkActor) { m_pkActor = pkActor; } //---------------------------------------------------------------------------