// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiParamsNIF.h" //--------------------------------------------------------------------------- NiImplementRTTI(NiParamsNIF, NiExternalAssetParams); //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- NiParamsNIF::NiParamsNIF() { m_spSceneRoot = 0; } //--------------------------------------------------------------------------- NiParamsNIF::~NiParamsNIF() { m_spSceneRoot = 0; } //--------------------------------------------------------------------------- NiBool NiParamsNIF::GetSceneRoot(NiAVObject*& pkAVObject) { if (!m_spSceneRoot) return false; pkAVObject = m_spSceneRoot; return true; } //--------------------------------------------------------------------------- void NiParamsNIF::SetSceneRoot(NiAVObject* pkAVObject) { m_spSceneRoot = pkAVObject; } //---------------------------------------------------------------------------